JavaScript Canvas Rendering Engine Candy.js
Inspired by p5.js
Check out cool demos here
  const c = new Candy();
  // c.createcanvas(width, height, appendTo:domElement) 
  c.createCanvas(800, 600);
  
  c.resize(true);
  
  function animate() {
    c.clear();
    c.rect(100, 100, 100, 100, 10);
    
    c.circle(100, 100, 20);
    c.loop(animate);
  }
  animate();  const c = new Candy();
  c.createCanvas(800, 600);
  let img = c.loadImage('path_to_img.png')
  function preload() {
    animate();
  }
  
  function animate() {
    c.clear();
    c.image(myImg, 0, 0, 200, 200);
    c.loop(animate);
  }
  animate();rgba(r, g, b, a)
hsla(h, s, l, a)
randomRGB()
randomHSLA(a)
norm(value, min, max)
lerp(norm, min, max)
map(value, sMin, sMax, dMin, dMax)
dist(px, py, qx, qy)
intersects(r1, r2)
random(min, max)
randomInt(min, max)
clamp(value, min, max)
tween(pos, target, speed)
Made With ❤️ In Javascript