You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: guide/src/initialization/scoped_waiter.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -2,7 +2,7 @@
2
2
3
3
A useful abstraction to have is an object that in its destructor waits/blocks until the Device is idle. It is incorrect usage to destroy Vulkan objects while they are in use by the GPU, such an object helps with making sure the device is idle before some dependent resource gets destroyed.
4
4
5
-
Being able to do arbitary things on scope exit will be useful in other spots too, so we encapsulate that in a basic class template `Scoped`. It's somewhat like a `unique_ptr<Type, Deleter>` that stores the value (`Type`) instead of a pointer (`Type*`), with some constraints:
5
+
Being able to do arbitrary things on scope exit will be useful in other spots too, so we encapsulate that in a basic class template `Scoped`. It's somewhat like a `unique_ptr<Type, Deleter>` that stores the value (`Type`) instead of a pointer (`Type*`), with some constraints:
6
6
7
7
1.`Type` must be default constructible
8
8
1. Assumes a default constructed `Type` is equivalent to null (does not call `Deleter`)
0 commit comments