Old-School FPS game (and engine) written in C using SDL2 for platform abstraction, OpenGL/Vulkan for graphics, Jolt for physics, and zlib for compression.
Runs on x86_64 Windows and Linux.
See the wiki page for instructions on building.
- x86_64/amd64 with the MMX, SSE, SSE2, SSE4, SSE4.1, SSE4.2, AVX, and AVX2 extensions
- Core i3/i5/i7/i9 series 4th generation or newer (Intel Haswell)
- AMD Athlon X4 845 or newer (AMD Excavator)
- Experimental support for arm64 CPUs
- A CPU with 4 or more hardware threads is strongly recommended, but not required.
- Primary Vulkan 1.2 Renderer:
- NVIDIA GeForce 900 series or newer
- AMD Radeon HD 7000 series / Southern Islands / GCN 1.0 or newer
- Intel HD Graphics 510 or newer
- OpenGL 3.3 Compatibility Renderer:
- NVIDIA GeForce 8 series or newer
- ATI Radeon HD 2000 series or newer
- Intel HD Graphics 4000 or newer
- Windows 11
- Arch Linux
- Ubuntu