Use APlay instead.
Swift framework for streaming, playing audio
The project is based on the project FreeStreamer
- Pure Swift implementation, no need to mixing Objective-C/C++ in project
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Digest(Tested), Basic(not tested) proxy support 
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CPU-friendly design(4% - 6%) 
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Multiple protocols supported: ShoutCast, standard HTTP, local files 
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Prepared for tough network conditions: adjustable buffer sizes, stream pre-buffering and restart on failures,restart on not full content streamed when end of stream 
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Metadata support: ShoutCast metadata, ID3V1, ID3v1.1, ID3v2.2, ID3v2.3, ID3v2.4 
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Local disk caching: user only needs to stream a file once and after that it can be played from a local cache 
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Local disk storing: user can add a folder for local resource loading 
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Preloading: playback can start immediately without needing to wait for buffering 
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Record: support recording the stream contents to a file 
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Access the PCM audio samples: as an example, a visualizer is included 
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custom logging module and logging into file supported 
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FLAC support 
See LICENSE for the license.