Timer facilities for Rust's async story
Regular timers that do not rely on async event loop tend to be on par with user space timers
like in tokio.
If that's not suitable for you you should enable event loop based timers which in most cases
give you the most accurate timers possible on unix platforms (See features.)
tokio1- Enables event loop based timers using tokio, providing higher resolution timers on unix platforms.c_wrapper- Uses C shim to create bindings to platform API, which may be more reliable thanlibc.std- Enables usage of std types (e.g. Error)
async fn job() {
}
async fn do_job() {
let work = unsafe {
async_timer::Timed::platform_new_unchecked(job(), core::time::Duration::from_secs(1))
};
match work.await {
Ok(_) => println!("I'm done!"),
//You can retry by polling `expired`
Err(expired) => println!("Job expired: {}", expired),
}
}async fn job() {
}
async fn do_a_while() {
let mut times: u8 = 0;
let mut interval = async_timer::Interval::platform_new(core::time::Duration::from_secs(1));
while times < 5 {
job().await;
interval.wait().await;
times += 1;
}
}