A final college project written in Java and SQL using Microsoft's Access Database.
Real-time, procedurally generated 2D platformer with custom level creation and loading mechanics.
- JDK 8
- Microsoft Access 2016
- Install the dependencies.
- Launch
Exported/NEP_1_0.jaror compile theNetBeans Filesfolder via NetBeans IDE 8.2 or higher.
Raw code is in NetBeans Files/src/main_pkg.
- Press space to jump and avoid traps, your score is the amount of time you played before losing.
- The game can be paused but not saved. Score can be saved upon losing or exiting the level and later viewed in the leaderboard.
- Difficulty can be adjusted in the game options.
- Choose a level file from the
levelsfolder, only files made by the game can be executed. - Level files can be imported by pasting them into the
Exported/levelsfolder.
- Choose the difficulty for the level (Easy, Normal, Hard).
- Pick tiles (traps) from the drop-down menu and adjust the length as desired. The game ensures safe tiles (ground) are placed between trap tiles.
- Press "Finish" when done.
- Name the file and provide a creator name.
- The level file will be exported to the
levelsfolder.
- Change resolution, difficulty, or stop music.
- Get an in-game rundown of the controls.
Caution
The game speed is currently dependent on the cpu, and will run too fast on good computers.