A realistic water shader designed for the Godot game engine, featuring Gerstner waves, fluid-simulated water details and advanced lighting effects.
This is a maintained fork of the original work by Platinguin.
Open and run the project with Godot 4.
The default scene is main.tscn.
The ocean's shader parameters are controlled by the custom material materials/visual_water_a.tres utilized in scene nodes/ocean.tscn.
The camera and sound effects are setup in scene nodes/game_camera.tscn.
This project is designed for Godot 4.
A Godot 3 version can be found in Platinguin's original repository.
| Tested | Godot version | Godot-Water-Shader-Prototype release | 
|---|---|---|
| ✅ | 4.4 | v4.4 | 
| ✅ | 4.3 | v4.3 | 
All Issues reports and Pull Requests are welcome.
