
Work in progress
- Custom Data Structure containers such as Array and Linked List (including fixed allocated), Map, Callable wrapper, Events, Promise and Future, Strong and Weak pointers - very limited reliance on C++ std
 - Own Vector math library with Vectors, Planes, Volumes, Matrices, Quaternions
 - Multi-layer File system with custom encrypted package format (EPK) and LZ4 compression
 - Custom Lua script binding library (ESL) designed for engine data structures
 - Custom memory tracking allocator (PPMEM) for memory leak detection and limited detection of buffer overflows
 - Simple multi-threading job system (Parallel Jobs), allowing easy setup of sequences, synchronization points
 - Integration with Concurrency Visualizer to debug multithreading within the project
 - Component system for adding properties to game and non-game classes
 
- Material system renderer with RHI backends powered by NVRHI & WebGPU
 - Data-driven rendering of instances done on GPU (GRIM), designed for continous data streaming
 - Custom full-featured 3D model format (EGF) with physics meshes and animation support
 - Animation system with multiple layers, pose blending and controller features
 - Debugging overlay for visualizing and console command system for activating various debug systems
 
- Own Interface library (EqUI) for creating interactive in-game interfaces
 - ImGui integration for debugging
 - In-game console for fast console variables switching
 
- Scripted Audio System with use of nodes to enable control over playing sounds
 
- Input system supporting complex multi-key binds, quake-like commands binding (+/-) and custom input handlers
 
- The Driver Syndicate - https://driver-syndicate.com
 
Build system used: Premake
- Install VS2022
 - Run 
windows_dev_prepare.ps1in repo root - Run 
premake5 vs2022 - Open solution, located in 
project_vs2022 - Build All
 
- Install packages: 
build-essential SDL2-devel openal-soft-devel libXxf86vm-devel wxBase3-devel wxGTK3-devel - Get premake5, extract to repo root and 
chmod +x premake5 - Open VS Code folder, install Makefile Tools and C/C++ extensions
 - Run 
./premake5 gmake2in repo root - In VS Code, press F5, wait for build to complete and game will run.
 
- Install Android Studio
 - Run 
premake5 androidndk - Launch Android Studio, open 
android-project - Build