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@CrimRecya
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In vanilla game, any type of radar event will establish a new event position which can be centered when the hotkey is pressed.
Now, by setting IgnoreCenterMinorRadarEvent to true, it is possible to skip setting some active and minor event positions (unit produced, unit repaired, building infiltrated, building captured, bridge repaired and garrison abandoned), while passive events are not affected (base attacked, ally base attacked, harvester attacked, superweapon detected, superweapon activated, unit lost, enemy sensed .etc).

In rulesmd.ini:

[General]
IgnoreCenterMinorRadarEvent=false  ; boolean

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@Coronia
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Coronia commented Oct 13, 2025

would it be better if all these behaviors can be customized independently? Could either use a set of boolean flags or an enum to list all these cases

return 0;
}

R->ECX(Make_Global<int>(0xB04DB8)); // RadarEventClass::Array.Count
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this should go to YRpp...

@CrimRecya CrimRecya added the On Hold Due to some reasons, it cannot be completed temporarily label Oct 30, 2025
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3 participants