- CI on TravisCI
 - CD on Heroku
 
- store UUID in session/cookie for multiple users and store the state of the game assoicate to the UUID in the cache
 - restore from cache the game state based on UUID retrieved from the session
 
- it download the compiled scalaJS (javascript) built with ReactJS and the game will be generated in the browser (off-line). The Server is no more required at this point except from the random word.