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scriptor is a powerful scripting language designed to run seamlessly in your game. You can create, compile and execute scripts at runtime.
The syntax is close to gml, with a touch of good old BASIC and a little spice of command shell scripting.
Note
Please note: Scriptor is not MIT Licensed and not Freeware.
A raptor Pro License is required.
- 
scriptoris fast. Most scripts run in a few microseconds, you won't notice much performance impact (depends on the complexity of your script though). - Access global and local variables or define private variables within your script.
 - Call any function, whether it's a local method, a global function, or even a built-in 
gmlfunction. - All major control structures of a language are available:
- Loops: 
for,while,do...until - Conditions: 
if - Sequences: Even call chains are supported, i.e. 
self.struct1.struct2.method(...) - Arrays: Arrays are supported, all the most important gml-array functions are available (
array_push/pop/shift,array_first/last,array_insert/remove...) - Structs: Create any struct, in your script, the owner of the script or even global
 
 - Loops: 
 - Includes 
#macrofunctionality with recursive resolution, just like ingml. - Use 
#includeto create global Scriptor modules and include them wherever needed. The engine supports recursive includes. so you may include things, that include other things. - 
raptorintegration. Scriptor comes with several raptor modules to make the most importantraptormacros available in your script, like theGAMECONTROLLERorROOMCONTROLLER,GAME_SPEED, even theLogger, etc. 
These steps are typically performed during the game's startup (e.g., loading screen).
Each script is bound to an _owner object (which can be a game object or a struct). This _owner is accessible in your script through self.
var scr = new Scriptor(_owner, @"
    
    // Your script code goes here
    
");
if (!scr.compile())
    throw("Some error messsage");
Once your script is compiled, you can run it at any time:
scr.run();Of course, you may modify, or even dynamically create any script code at runtime, and re-compile the script whenever you need to.
scriptor is optimized for run-performance. Compiling a script may take some time, depending on your script, even a whole millisecond or two, so consider compiling only during loading screens. Running the script is very fast then!
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Copyright © coldrock.games
- Home
 - Scriptor Contents
 - Scriptor Configuration
 - Notepad⁺⁺ Integration
 - Create a Script
 - $ Variables
 - Call a GML Function
 - Scriptor global functions
 - #-Commands
 
- The Scriptor Broker
 - Broker Events
 - Self-Registering Scripts
 - Registering Broker Events
 - Scriptor Broker File Format
 - Extending Scriptor
 
- var
 - new
 - goto
 - gosub and return
 - return (without gosub)
 - call
 - reset
 - Loops
 - Conditionals