This project is an improvement of the previous project ModernOpenGL. It features a physic collision system.
The goal was to create a collision system which can makes various object react to impact.
Improvements from the previous project:
- 
Collision System
- Handle Various forms
 - Is able to apply movement and rotation reaction
 - Parameters such as friction or mass can be tweaked
 - The collision system is able to handle location-related gravity (see Gallery)
 
 - 
New UI System
- This system can render text, images or buttons
 - Special components for scene loading, button binding and more
 - Text width calculation
 
 - 
Game System
- When Building in Release Mode, The game will automatically launch the main menu
 - This mode disable the editor functions
 
 
- Use the WASD key to move
 - Use the Space key to Jump
 - Use the arrow keys to move the camera
 - You can change the camera distance with Right Control
 
- Hold Right Clic and drag to move the camera
 
Theses controls can be changed from the option Menu
Screenshot of the first level
Screenshot of the second level

