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                    Pygame-ce on Android #2971
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              | Original file line number | Diff line number | Diff line change | 
|---|---|---|
| @@ -0,0 +1,67 @@ | ||
| from os.path import join | ||
|  | ||
| from pythonforandroid.recipe import CompiledComponentsPythonRecipe | ||
| from pythonforandroid.toolchain import current_directory | ||
|  | ||
|  | ||
| class Pygame2Recipe(CompiledComponentsPythonRecipe): | ||
| """ | ||
| Recipe to build apps based on SDL2-based pygame. | ||
|  | ||
| .. warning:: Some pygame functionality is still untested, and some | ||
| dependencies like freetype, postmidi and libjpeg are currently | ||
| not part of the build. It's usable, but not complete. | ||
| """ | ||
|  | ||
| version = '2.4.0' | ||
| url = 'https://github.com/pygame-community/pygame-ce/archive/{version}.tar.gz' | ||
|  | ||
| site_packages_name = 'pygame-ce' | ||
| name = 'pygame-ce' | ||
|  | ||
| depends = ['sdl2', 'sdl2_image', 'sdl2_mixer', 'sdl2_ttf', 'setuptools', 'jpeg', 'png'] | ||
| call_hostpython_via_targetpython = False # Due to setuptools | ||
| install_in_hostpython = False | ||
|  | ||
| def prebuild_arch(self, arch): | ||
| super().prebuild_arch(arch) | ||
| with current_directory(self.get_build_dir(arch.arch)): | ||
| setup_template = open(join("buildconfig", "Setup.Android.SDL2.in")).read() | ||
| env = self.get_recipe_env(arch) | ||
| env['ANDROID_ROOT'] = join(self.ctx.ndk.sysroot, 'usr') | ||
|  | ||
| png = self.get_recipe('png', self.ctx) | ||
| png_lib_dir = join(png.get_build_dir(arch.arch), '.libs') | ||
| png_inc_dir = png.get_build_dir(arch) | ||
|  | ||
| jpeg = self.get_recipe('jpeg', self.ctx) | ||
| jpeg_inc_dir = jpeg_lib_dir = jpeg.get_build_dir(arch.arch) | ||
|  | ||
| sdl_mixer_includes = "" | ||
| sdl2_mixer_recipe = self.get_recipe('sdl2_mixer', self.ctx) | ||
| for include_dir in sdl2_mixer_recipe.get_include_dirs(arch): | ||
| sdl_mixer_includes += f"-I{include_dir} " | ||
|  | ||
| setup_file = setup_template.format( | ||
| sdl_includes=( | ||
| " -I" + join(self.ctx.bootstrap.build_dir, 'jni', 'SDL', 'include') + | ||
| " -L" + join(self.ctx.bootstrap.build_dir, "libs", str(arch)) + | ||
| " -L" + png_lib_dir + " -L" + jpeg_lib_dir + " -L" + arch.ndk_lib_dir_versioned), | ||
| sdl_ttf_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_ttf'), | ||
| sdl_image_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_image'), | ||
| sdl_mixer_includes=sdl_mixer_includes, | ||
| jpeg_includes="-I"+jpeg_inc_dir, | ||
| png_includes="-I"+png_inc_dir, | ||
| freetype_includes="" | ||
| ) | ||
| open("Setup", "w").write(setup_file) | ||
|  | ||
| def get_recipe_env(self, arch): | ||
| env = super().get_recipe_env(arch) | ||
| env['USE_SDL2'] = '1' | ||
| env["PYGAME_CROSS_COMPILE"] = "TRUE" | ||
| env["PYGAME_ANDROID"] = "TRUE" | ||
| return env | ||
|  | ||
|  | ||
| recipe = Pygame2Recipe() | ||
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sdl2_image could link "webp" dynamically not just jpeg/png. But probably not actually the case.