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There are still some problems in this draft so it's tagged with WIP
There is no safeway to get
waveid, which is computed in getLaneAndWarpIdon GFX9 by reading a scalar register.
In this PR, we add a new intrinsic
gfx9_wave_idwith attributeconvergent.In the lowering phase, we will re-compute workitem.id and apply
waveid = (workitem.id.x & (num_warps * threads_per_warp)) / wavefront_size