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@zwu-2025 zwu-2025 commented Oct 27, 2025

There are still some problems in this draft so it's tagged with WIP

There is no safeway to get waveid, which is computed in getLaneAndWarpId
on GFX9 by reading a scalar register.
In this PR, we add a new intrinsic gfx9_wave_id with attribute convergent.
In the lowering phase, we will re-compute workitem.id and apply
waveid = (workitem.id.x & (num_warps * threads_per_warp)) / wavefront_size

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@zwu-2025 zwu-2025 changed the title lower waveid on GFX9 (WIP) lower waveid on GFX9 Oct 29, 2025
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