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Using genetic algorithms to find the best cellular automata for creating a checkerboard pattern out of a random (black or white) configuration on a 2D grid. Attached is the animation of the winner automata, which over the span of few hundred iterations creates the checkerboard pattern.

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Using genetic algorithms to find the best cellular automata for creating a checkerboard pattern out of a random (black or white) configuration on a 2D grid. Attached is the animation of the winner automata, which over the span of few hundred iterations creates the checkerboard pattern.

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