Volumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volumetric light, full 3D ray marching, light shafts, god rays.
          golang          opengl          nim          rendering          garbage-collection          engine3d          marching          ray          3d-graphics          volumetric-lighting          gltf2          godrays          shafts          why-not-rust          why-nim      
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            Updated
            Jul 6, 2025 
- Go