This library is a part of Unrust, a pure rust native/wasm game engine. This library provides a native/wasm compatibility layer for following components :
- OpenGL API
 
When used in conjonction with uni-app, on native target, it provides an OpenGL 3.2+ or OpenGLES 2.0+ Core Profile context. On web target, it provides a WebGL 2.0 context where available, else a WebGL 1.0 context.
[dependencies]
uni-app="0.3.*"
uni-gl="0.3.*"extern crate uni_app;
extern crate uni_gl;
fn main() {
    // create the game window (native) or canvas (web)
    let app = uni_app::App::new(uni_app::AppConfig {
        size: (800, 600),
        title: "my game".to_owned(),
        vsync: true,
        show_cursor: true,
        headless: false,
        resizable: true,
        fullscreen: false,
        intercept_close_request: false,
    });
    // retrieve the opengl context
    let gl = uni_gl::WebGLRenderingContext::new(app.canvas());
    // start game loop
    app.run(move |_app: &mut uni_app::App| {
        // do some openGL stuff
        gl.clear_color(0.0, 0.0, 1.0, 1.0);
        gl.clear(uni_gl::BufferBit::Color);
    });
}Install wasm32 target :
rustup target install wasm32-unknown-unknown
Compile the demo with
wasm-pack build examples
This creates a wasm package in examples/pkg
Run the demo with
cd www
npm install
npm run start
Open your browser at http://localhost:8080/
cargo run --example basic --release
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
 - MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
 
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.