Fixed SDL_Vulkan_CreateSurface in sdl3 bindings using old sdl2 signature #27
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While using the sdl3 bindings to port a SDL3 app from C to Zig, I noticed that the
SDL_Vulkan_CreateSurfacefunction was using the old SDL2 signature, which doesn't include the allocator callbacks as the third argument.This was causing the surface pointer (third argument in SDL2, fourth in SDL3) to be interpreted as an allocator pointer, with fun shenaningans ensuing.